Above is a sampling of a few of the characters I helped with.

I technically directed the model and texture creation from subcontractors or in-house artists to make sure things are on spec and then got them working in Unreal; Setting up materials and skeleton, skinning, rigging, level of detail,  physics, animation dynamics, animation blueprints and control rigs for characters and enemies.



Example of specialized materials/blueprints: ( Hit Play on Video below )

Material Graph From Above:


Enemy Skeletons and rigging setup, Skinning and deformations, importing, physics setup, ABP and BP setup & Materials





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