Above is a sampling of
a few of the characters I helped with.
I technically directed the model and texture creation from subcontractors
or in-house artists to make sure things are on spec and then got them
working in Unreal; Setting up materials and skeleton, skinning, rigging,
level of detail, physics, animation dynamics, animation blueprints
and control rigs for characters and enemies.
Example of specialized
materials/blueprints: ( Hit Play on Video below )
Material Graph From Above:
Enemy Skeletons and rigging setup, Skinning and deformations, importing,
physics setup, ABP and BP setup & Materials