- Study - realistic materials
Models &
Textures by Jeremiah Washburn
Tools: Zbrush, 3dsMax, Substance Painter
Project: Research and Development
Low Poly Vintage Gas Pump, 13770 triangles. 2048x2048
diffuse, normal, metal, roughness maps
- Please Roll-Over image to toggle edged faces on /
off -
Low Poly Fire Hydrant model, 3000 triangles. 1024x1024 diffuse, normal,
metal, roughness maps
- Please Roll-Over image to toggle edged faces on /
off -
Low Poly Fire Hydrant Textures (Color, Metal, Roughness, Normal)
Low Poly model, 1,200 triangles. 1024x1024 diffuse and
normal.
- Please Roll-Over image
to toggle edged faces on / off -
Low Poly model, 1,200 triangles. 1024x1024 diffuse and
normal.
- Please Roll-Over image
to toggle edged faces on / off -
Medium (5,648 triangles) & Low (1,200 triangles)
Tomb Meshes Renderd with Marmoset
Low poly Tomb Textures

Concurrents - "Parabolis City" -
GDC 2022 Demonstration of Streaming Technology
Level placement, Lighting, Particles, Cinematics, Level Optimization by
Jeremiah Washburn
Creature A.I. by Brian Lhota
Base Assets- City pieces, character & creature brought from Unreal
Store and modified for use
Tools: UE4, 3dsMax, Maya, Photoshop, Substance Designer

Cinematic Sequence
Risk of Rain 2 - Port to Switch
from PC
Character, FX and Level Optimization by Jeremiah Washburn - (No art
creation, just optimization.)
50 unique players, enemies and bosses in the game, optimzed for Switch:
Optimzation of 32 levels
Screenshots from Switch Port
- PS3,
360, PC - WarMachine
: Juggernaught Player Character
Low Model, & Textures by Jeremiah Washburn
High Model & Textures by Harlan Galer
Rig and Animation by Nathan Bolt
Tools: Gamebryo 3.0 beta,
3dsMax 9, & Photoshop CS3





