2006    - PS3, 360, PC -     The Clock and the Ocularis
Models, Textures & Animation by Jeremiah Washburn

Tools: Gamebryo 2.2, 3dsMax 8, & Photoshop CS2
Project:
Research and Development / Client: EGT

- In Engine Shot -




- UV and Texture layouts for Diffuse, Specular and Normal channels -

 

 

- In Engine Detail  Shots -

 

 




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