2012    - Study -     Tomb from New Orleans and other surfaces using reconstruction from multiple photographs
Models & Textures by Jeremiah Washburn
Tools: 123D Catch, Zbrush 4.5, 3dsMax 2012, & Photoshop CS5
Project: Research and Development
Practice using Zbrush 4.5 polypaint and dynamesh features along with source derived from photos and processing with 123D Catch.

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -

 

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -



 

Medium (5,648 triangles) & Low (1,200 triangles) Tomb Meshes Renderd with Marmoset

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Low poly Tomb Textures
tomb_textures

 

 

Low Poly Tree Stump (1,648 triangles) Renderd with Marmoset
- Please Roll-Over image to toggle edged faces & displacement on / off -

 


Low poly Stump with displacement maps & poly view

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2007    -PS3, 360, PC-     Ruins: A test case for dynamic shadows
Models, textures, animation and lighting by Jeremiah Washburn
Programming and Shadow systems by Matt Baily

Tools: Gamebryo 2.3, 3dsMax 8, Zbrush 2 & Photoshop CS2
Project: GDC 2007 demo / Client: Emergent technologies.
-In Engine Shot -




 - Model Shot of the pillar set pieces: Hi versions (left) and Low with normal maps displayed (right) -




-In Engine Shot -










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