- Study - PC -    Realistic props using BDRF materials
Models & Textures by Jeremiah Washburn
Tools: Zbrush, Autodesk Recap, 3dsMax, Substance Painter & Photoshop
Project: Research and Development

 

Low Poly Vintage Gas Pump, 13770 triangles.  4096x4096  diffuse, normal, metal, roughness maps
- Please Roll-Over image to toggle edged faces on / off -


 

 

 

 


Low Poly Fire Hydrant model, 3000 triangles. 1024x1024 diffuse, normal, metal, roughness maps
- Please Roll-Over image to toggle edged faces on / off -


Low Poly Fire Hydrant Textures  (Color, Metal, Roughness, Normal)

 


 

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -

 

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -



 

Medium (5,648 triangles) & Low (1,200 triangles) Tomb Meshes Renderd with Marmoset

 

 

Low poly Tomb Textures
tomb_textures

 

 

 

 





MetalWars  - PS3, 360, PC -
Art by Jeremiah Washburn
Programming: Chad Robertson, Shawn Kime, Paul McLauren

Project: GDC Demo / Client: NDL
254,712 triangles (character and scene)
Lighting was done with 2 HDR cube maps (Diffuse & Specular), with some dynamic lights thrown adding to the resulting effect.



- In Game Screen Shot -




- Model Shot, One view of the city (Level is about 4 blocks total) -




-In Engine Shot of another building in the scene-
 
- Model Shot -
 

 

- In Game Screen Shot -





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