2005    - PS3, 360, PC -    MetalWars
Art by Jeremiah Washburn
Programming: Chad Robertson, Shawn Kime, Paul McLauren

Tools
: Gamebryo 2.0, 3dsMax 7, Zbrush 2 & Photoshop 6.0
Project: GDC2005 Demo / Client: NDL
254,712 triangles (character and scene)
Lighting was done with 2 HDR cube maps (Diffuse & Specular), with some dynamic lights thrown adding to the resulting effect.

- In Game Screen Shot -


- In game Videos - Click and Open to play -
Right Click and select Open to play .avi file
Right Click and select Open to play .avi file
Right Click and select Open to play .avi file
Post-Processing Effects
Depth of Field
Blaster Effect


- In Game Screen Shot -




- Model Shot, One view of the city (Level is about 4 blocks total) -




-In Engine Shot of another building in the scene-




-Model Shot-
5,496 Triangles & 8 x 512x512 textures




[ Portfolio Index ]