2006    - PS3, 360, PC -    MadLab Shader & Texture Updates
Textures, Models, Animation by Jeremiah Washburn

Tools: Gamebryo 2.2, 3dsMax 8, & Photoshop CS2
Project: Research and Development / Client: EGT


-In Engine Shots-
Texture & In-Engine shot Texture & In-Engine shot



2005    
- PS3, 360, PC -    C.H.E.D. (Chicken-Headed Ethiopian Demon)
Textures, Models, Animation by Jeremiah Washburn

Tools: ZBrush 2.0, 3dsMax 7, Photoshop 6
Project: Research and Development / Client: EGT





2003    - PC, Xbox 1 
-    Iris Snails
Models, Textures & Animation by Jeremiah Washburn
Programming by Shaun Kime

Tools: Netimmerse 4.02, 3dsMax 4.2 & Photoshop 6.0

Project: Research and Development / Client: NDL





2002    - PS2, GameCube, PC -    MadLab
Models, Textures & Animation by Jeremiah Washburn
Programming by Scott Sherman, Lars Bishop, Shaun Kime, Dan Amerson

Tools: Netimmerse 4.01, 3dsMax 4.2 & Photoshop 6.0
Project: GDC2002 demo of engine features / Client: NDL

- In Game Screen Shots -

- Additional in Game Screen Shots -








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