2006    -PS3, 360, PC-     Lenguins on Ice
Game Design and Art by Jeremiah Washburn
Programming by Matt Baily

Project: Ageia Physics Demonstration / Client: EGT
Exploring physics by wacking hapless birds with giant icecubes.
Lenguins is copyright 2004-2006 NDL Studios, NDL

- In Game Screen Shots -

Close up of fur shading on babies
"I've fallen and I can't get up"
Casually blocking a giant IceCube. With PhysX collision shapes visable






2004     -GameCube-     Game Prototype and Pitch
Game Design by Jeremiah Washburn, Chad Robertson and Travis Pease
Art by Jeremiah Washburn
Programming by Chad Robertson
Additinal Programming by Edd Holzwarth and Scott Sherman

Project: Full Game design and 1 Game compete level for a publisher pitch aimed at PS2 and GameCube. / Client: NDL Studios


- Concept sketches -
Mood
Baby Stacking


Baby Tossing
  

Preditor, Walapulusa with fish-lure storybord

 

-In Engine shots of the Walapoolusa-
Model shot & Bones
Eating...
threatening...




-Model Shots of the Baby Lenguin-
Right Click and select Open to play .avi file
Model shot & Bones
Animation run through sample ( 2 meg. avi file)




-In game screenshots of playable level in Lenguins, running on PS2,GameCube and XBox- 

 


Right Click and select Open to play .avi file
Model shot of playable level

Ingame footage sample (30 meg. avi file)


 

 

 

 

2003    -PC, PS2, GameCube-     Lenguins: Original Tech. demo of flocking
Art by Jeremiah Washburn
Programming by Edd Holzwarth, Chad Robertson, Lars Bishop
Project: Character Performance Demo / Client: NDL
-In Game Screen Shots-

 



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