2010   - PC Directx 11 -    Tessellation & Light Prepass Research and Development

Models, Textures, Scene and lighting by Jeremiah Washburn
Tessellation programming by Tim Preston
Light Prepass programming by Michael Noland
Bane Thrall Characters contracted out to 'Shadows in Darkness', 2009.
Setup of Characters, camaras, animation paths & particle effects by Jeremiah Washburn


Tools: a Gamebryo 3.2 derivative, Zbrush 3.5, 3dsMax 10, & Photoshop CS3
Project:
Research and Development / Client: EGT
- Note - the rollovers and page may take a few secounds to load -
- Please Roll-Over image to toggle Tessellation on / off -
RO1 Page

- Textures Used for Arch object -
DX11ArchTextures




- Please Roll-Over image to toggle Tessellation -
RO3 Page

- Textures Used for Stair object -
DX11StairTextures




- Please Roll-Over image to toggle Tessellation -
RO2 Page


  

-Video for Game Developers Conference presentation -

 





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