- Study -    Realistic props using BDRF materials
Models & Textures by Jeremiah Washburn
Tools: Zbrush, 3dsMax, Substance Painter
Project: Research and Development

 

Low Poly Vintage Gas Pump, 13770 triangles.  2048x2048  diffuse, normal, metal, roughness maps
- Please Roll-Over image to toggle edged faces on / off -


 

 

 

 


Low Poly Fire Hydrant model, 3000 triangles. 1024x1024 diffuse, normal, metal, roughness maps
- Please Roll-Over image to toggle edged faces on / off -


Low Poly Fire Hydrant Textures  (Color, Metal, Roughness, Normal)

 


 

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -

 

Low Poly model, 1,200 triangles. 1024x1024 diffuse and normal.
- Please Roll-Over image to toggle edged faces on / off -



 

Medium (5,648 triangles) & Low (1,200 triangles) Tomb Meshes Renderd with Marmoset

Low poly Tomb Textures
tomb_textures





- PC Directx 11 - Tessellation & Light Prepass R & D

Models, Textures, Scene and lighting by Jeremiah Washburn
Tessellation programming by Tim Preston
Light Prepass programming by Michael Noland
Setup of Characters, camaras, animation paths & particle effects by Jeremiah Washburn

Tools: a Gamebryo, Zbrush, 3dsMax,& Photoshop
Project:
Research and Development / Client: EGT



- Please Roll-Over image to toggle Tessellation -
RO3 Page



- Textures Used for Stair object -
DX11StairTextures



- High poly (Left) & low poly pillars (Right with normals) -

  

 

 







MetalWars  - PS3, 360, PC -

Art by Jeremiah Washburn
Programming: Chad Robertson, Shawn Kime, Paul McLauren
Project: GDC Demo / Client: NDL
Tools: Gamebryo, Zbrush, 3dsMax,& Photoshop





- In Game Screen Shot -




- Model Shot, One view of the city (Level is about 4 blocks total) -




 




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